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-
- // lg3d256.h
-
- #ifndef __LG3D256_H__
- #define __LG3D256_H__
-
- #include "stdgfx.h"
- #include "g3ddraw.h"
-
- extern "C" {
- VOID _SetEdgeData ( FXPEDGE *LeftEdgePtr, FXPEDGE *RightEdgePtr,
- LONG EdgeSize );
- VOID _SetDestData ( BYTE *DestBuffer, LONG AddDest );
- VOID _SetGradientData ( FXPGRADIENT *Gradient );
- VOID _SetShadeTable ( BYTE *Table );
- VOID _SetTextureBuffer ( BYTE *Buffer );
-
- FXPEDGE* _ScanEdgeSolid ( FXPPOINT2D *Point1, FXPPOINT2D *Point2,
- FXPEDGE *EdgePtr, LONG ExtraHt );
- VOID _DrawSolidPoly ( LONG Color, LONG Intensity,
- LONG Skip, LONG LoopCount );
-
- FXPEDGE* _ScanEdgeSolidGouraud ( FXPPOINT2D *Point1, FXPPOINT2D *Point2,
- FXPEDGE *EdgePtr, LONG ExtraHt );
- VOID _DrawSolidGouraudPoly ( LONG Color, LONG Intensity,
- LONG Skip, LONG LoopCount );
-
- FXPEDGE* _ScanEdgeTexture ( FXPPOINT2D *Point1, FXPPOINT2D *Point2,
- FXPEDGE *EdgePtr, LONG ExtraHt );
- VOID _DrawTexturePoly ( LONG Color, LONG Intensity,
- LONG Skip, LONG LoopCount );
- }
-
- #endif
-